Here is the implementation of 3d to 2d conversion algorithm in c. INPUT: OUTPUT: SOURCE CODE : #include <windows.h> #include <GL/glut.h> #include <stdlib.h> #include <stdio.h> #include <iostream> #include <math.h> using namespace std; int x,y,z,sx[100],sy[100],sz[100],ex,ey,ez; void drawLine(int x1, int y1,int x2,int y2) { glBegin(GL_LINES); glVertex2i(x1,y1); glVertex2i(x2,y2); glEnd(); } static void display(void) { int i,dis,xx[100],yy[100],px,py; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3d(0,255,255); /* drawLine(100,200,200,100); drawLine(200,100,300,200); drawLine(300,200,200,300); drawLine(100,200,200,300);*/ //glReadPixels(20...
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