Server
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
int main()
{
int sock;
int addr_len, bytes_read;
char recv_data[1024],send_data[1024];
struct sockaddr_in server_addr , client_addr;
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) == -1) {
perror("Socket");
exit(1);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(5000);
server_addr.sin_addr.s_addr = INADDR_ANY;
bzero(&(server_addr.sin_zero),8);
if (bind(sock,(struct sockaddr *)&server_addr,
sizeof(struct sockaddr)) == -1)
{
perror("Bind");
exit(1);
}
addr_len = sizeof(struct sockaddr);
printf("\nUDPServer Waiting for client on port 5000");
fflush(stdout);
int count = 0,i;
char a[20][10],d[20][10];
strcpy(a[0],"A");
strcpy(a[1],"B");
strcpy(a[2],"C");
strcpy(a[3],"D");
strcpy(d[0],"123");
strcpy(d[1],"124");
strcpy(d[2],"100");
strcpy(d[3],"99");
while (1)
{
bytes_read = recvfrom(sock,recv_data,1024,0,
(struct sockaddr *)&client_addr, &addr_len);
recv_data[bytes_read] = '\0';
printf("\n(%s , %d) said : ",inet_ntoa(client_addr.sin_addr),
ntohs(client_addr.sin_port));
printf("%s", recv_data);
printf("SEND : ");
// gets(send_data);
int p = 0;
for(i=0;i<4;i++)
{
if(strcmp(recv_data,d[i]) == 0)
{
strcpy(send_data,a[i]);p=1;
}
}
if(p == 0)
strcpy(send_data,"No one on that role.");
sendto(sock,send_data,strlen(send_data),0,(struct sockaddr *)&client_addr,sizeof(struct sockaddr));
fflush(stdout);
}
return 0;
}
CLIENT
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
int main()
{
int sock,bytes_recv,sin_size;
struct sockaddr_in server_addr;
struct hostent *host;
char send_data[1024],recv_data[1024];
host= (struct hostent *) gethostbyname((char *)"127.0.0.1");
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
{
perror("socket");
exit(1);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(5000);
server_addr.sin_addr = *((struct in_addr *)host->h_addr);
bzero(&(server_addr.sin_zero),8);
sin_size = sizeof(struct sockaddr);
while (1)
{
printf("Type Something (q or Q to quit):");
gets(send_data);
if ((strcmp(send_data , "q") == 0) || strcmp(send_data , "Q") == 0)
break;
else
sendto(sock, send_data, strlen(send_data), 0,
(struct sockaddr *)&server_addr, sizeof(struct sockaddr));
bytes_recv = recvfrom(sock,recv_data,1024,0,(struct sockaddr *)&server_addr,&sin_size);
recv_data[bytes_recv]= '\0';
printf("Received :%s\n",recv_data);
}
}
Thank you for this. It's been hard to find good UDP examples on Win32 C.
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